Mediating Actions: A Comprehensive Guide to the Mediator Pattern in C#
Mediator Pattern is a behavioral design pattern that defines an object that encapsulates the communication between a set of objects, known as colleagues.…
Mediator Pattern is a behavioral design pattern that defines an object that encapsulates the communication between a set of objects, known as colleagues.…
Iterator Pattern is a behavioral design pattern that provides a way to sequentially access elements of a collection without exposing its underlying representation.…
Interpreter Pattern is a behavioral design pattern that defines a grammar for interpreting the sentences in a language and provides an interpreter to evaluate those sentences.…
Command Pattern is a behavioral design pattern that turns a request into a stand-alone object, containing all the information about the request.…
Chain of Responsibility Pattern is a behavioral design pattern that lets you pass requests along a chain of handlers. Upon receiving a request, each handler decides either to process the request or pass it to the next handler in the chain.…
Proxy Pattern is a structural design pattern that provides a surrogate or placeholder for another object to control access to it.…
Flyweight Pattern is a structural design pattern that aims to minimize memory usage or computational expenses by sharing as much as possible with related objects.…
Facade Pattern is a structural design pattern that provides a simplified interface to a set of interfaces in a subsystem, making it easier to use.…